W przeciwnym wypadku dodajesz kartę Posiadłości. Możesz odrzucić kartę Posiadłości aby otrzymać. Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. These factors combine to make Baron much less desirable than usual. While Baron allows you to easily gain an Estate if you so desire, this means that it has no immediate benefit the first time you play it you now have four largely-useless cards in your deck rather than three and you still have much worse odds of colliding Baron and Estate than in games without Shelters. Used for both an Estate gain and +Buy, particularly in combination with Throne Room variants, Baron can facilitate emptying the Estates as part of a pile-out.īaron is often skippable in Shelters games because you do not have any Estates to use with it unless you gain them. Even in these cases, you will often prefer to buy the extra Estate rather than gain it with Baron’s effect, because the former option leaves you with an extra however, sometimes the extra gain is more important than the extra. Exceptions include strategies revolving around Inheritance, where extra Estates are very useful, and endgame situations where you want the extra. In most situations, you’ll strongly prefer to use Baron to discard an Estate rather than as an Estate gainer. The former is especially noteworthy: not only do both Inheritance and Baron put your Estates to good use, but Baron is also excellent at helping you afford Inheritance quickly and subsequently gain more Estates. If you have independent reason to want Estates in your deck, such as with Inheritance or Shepherd, Baron becomes particularly attractive. Even if thinning is available, if you have complete deck control, it may be worth keeping a single Estate, as then Baron can reliably provide and +Buy with overdraw, you can even use multiple Barons to discard the same Estate multiple times. If such thinning is not available, strong draw or even sifting can both draw past the extra junk and ensure collision. Similarly, if draw is somewhat limited and if there is a suitable trasher (such as Chapel or Remodel ) available, using it to trash all your Estates is usually preferable. If terminal space is severely limited, other terminals may be more important to play. īeyond this early game use, the value of Baron depends on the alternatives for payload and +Buy, the strength of the available draw, and the available terminal space and trashing. Baron also works well with Alms : it generates enough to buy one useful card without putting Treasures into play and gives an extra Buy that allows you to gain another one with Alms. Alternatively, as it provides +Buy to accompany the, you can use it to buy two cheap engine pieces at once. Because Baron alone generates at the cost of two cards in hand, it is much more effective for this purpose than other options such as Silver. In the early game, when your chance of colliding it with Estate is naturally rather high, Baron can help you to spike or for expensive but important purchases such as Inheritance or Altar. īaron can be a relevant opening choice in the right situation. Baron is not typically the best payload option, but it can be useful in the opening, in Kingdoms with the proper support or where it’s needed for the +Buy, and in situations where you actively want to keep your Estates. You do not have to discard an Estate, but if you do not, you must gain an Estate (if any are left).īaron is a situational payload card that can provide a large amount of Action-based its main downside is that it is a terminal stop card that is reliant on collision with junk you would usually prefer to trash.
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