![]() ![]() The enemies are pretty intelligent and will gang up on your units and exploit game mechanics like pursuit attacks and back-stabs, and they won't be baited one at a time like in some Fire Emblem games. There isn't any permanent death or consequence to having your units be defeated during a battle, besides the fact that it'll make the battle more difficult and that they'll not get more EXP after that. I got Roland defeated basically immediately in Chapter 1, but the EXP Curve is structured in a way that he was able to catch up to my other units. But when you get a game over, you actually get to keep the EXP you gained before you got wrecked, so that helped push me to beat it. I played my demo on Hard difficulty, which actually got me two Game Overs on Chapter 2. I prefer saying something like “good skill.” But people don't know wot I'm talking about. Ser Maxwell and I have the same philosophy that I don't like saying “good luck” for skill-based endeavours. Your decision matters because the Chapter 3 map is totally different, and that means the story is as well. ![]() I thought it'd benefit Glenbrook more due to the backstory and their monopoly over the salt trade, while obviously there's no such monopoly for iron because of the new mine being built.īut in terms of philosophy I personally am more in favour of, it's Aesfrost's. I chose going to Hyzante in my demo for political purposes. I want to experience it all!įor Chapter 3, you have a fork in the path to choose between visiting Hyzante or Aesfrost. In addition there are optional side-stories you can view on the overworld map in-between fights, too. Three nations.Īnd it fits the Square and Enix tradition of two-word RPG franchise names.īut again, there's a text log if you need that, and there are also (optional) Notes and Information categories to collect while exploring and talking to people (between fights) that will further inform your knowledge of the world and give you new options to consider. It refers to how a lot of things come in threes. And it's important to pay attention to this, because you're expected to make decisions based on the information you hear.īy the way, I have no problem with the name Triangle Strategy. Triangle Strategy has a story to tell and a world to build, and I'm all for it. ![]() used to games with that kind of pacing (like Ace Attorney or Zero Escape), I didn't have objections. I've read complaints that the hours of demo is primarily reading/listening through dialogue with little actual gameplay time (there are three chapters worth plus two not noteworthy battles that you can grind infinitely-the chapter battles can take a while). The music is fine (and I still really like the battle preparations theme) and I adore the graphics style. In any case, it's not enough for me to turn the voice acting off or to Japanese or anything, which is an option if you do want to do that. very stilted or even bad, though some characters have great voice acting. I guess the biggest flaw is that some of the voice acting sounds. Since the game is a lot more clear in the user interface and controls on what's going on, I can appreciate it more. Still no portraits, but you can press the X button like before for a profile if you wish. Yes, options like auto-progressing text and a text log are HERE after all! Turn order is much easier to keep track of because of a unit info toggle during battles. How damage is calculated is more clear and there's a “simulation” feature to know how your damage will be dealt before trying to battle. Character stat screens now have tool tips on everything, including the stats themselves, and stat buffs like by Benedict are also displayed there now. It turns out that almost all of my feedback was incorporated. The full game releases next month and will be published by Nintendo of America, so don't expect regular discounts on its $60 asking price. While the debut demo put you into the early-mid game, the prologue demo starts you from the beginning chapters, and there's no content overlap. ![]() Fast forward to February 2022 (as announced last week), and Triangle Strategy, as it's now called, has a prologue demo representing the final(?) game build. SQUARE ENIX had debut demoers fill out a survey with feedback, and I included my feedback for what I thought ought to change. A year ago, I wrote an article about the first (“debut”) demo for what was then known as “Project TRIANGLE STRATEGY”. ![]()
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